Update 18.04 and the Python Mk II are now available
Greetings Commanders!Update 18.04 is now available for Elite Dangerous, bringing with it our newest Elite Dangerous spacecraft, the Python Mk II! This sleek med...
Greetings Commanders!Update 18.04 is now available for Elite Dangerous, bringing with it our newest Elite Dangerous spacecraft, the Python Mk II! This sleek med...
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Greetings Commanders,
Update 18.06 is now available for Elite Dangerous, bringing with it an overhaul to the Thargoid War.
Following player feedback and internal reviews of the Thargoid War and Titan progression, we are making a number of significant changes.
These changes are designed to make the war more accessible, and ensure that every contribution at any time feels valuable.
Whilst numerous gameplay options are available to contribute to the war effort, certain gameplay loops have proven more efficient than others - with scout sampling a clear outlier.
To ensure that all types of gameplay are impactful on the war, every gameplay action has been reviewed; combat in particular should now be a much more viable way to beat back the Thargoid threat.
War contribution values have been rebalanced for all actions and the following actions have received significant boosts:
Combat bonds have been adjusted for the following Thargoid ships:
Previously, system difficulty became exponentially higher the closer a system is to a Titan, so systems very close to Titans could be extremely challenging to take.
This often made it very difficult to weaken the Titan to a highly vulnerable state by taking those last controlled systems.
This change aims to ensure that system difficulty remains consistent, and additionally, that all systems can be contested without Spire assistance or stockpiling samples.
Spires are highly valuable tools to be used against the Thargoids, as each war effort action within a spire system also has an effect on the 10 systems furthest away from the associated Titan - this is called "spread pushback".
Significant changes have been made to enable new strategies via more dynamic spread pushback mechanics.
Counterstrike systems offer a variety of gameplay options to fight the Thargoids. To better synergise with Spire mechanics, improvements to the Counterstrike marking rules have been made.
Previously, Titan vulnerability operated on a curve - the less systems a Titan controlled, the more damage it would take from players hitting the core.
Titan vulnerability has been reworked to two phase system. It will now always be clear when a Titan has been made vulnerable, and therefore ready for a final assault.
These changes will enable you to develop new stratagems in defeating the Thargoid threat, and be assured that every action is contributing to the war effort.
We will be closely monitoring the results of these changes, and will make further adjustments as required.
4 Titans still remain active and a threat to the galaxy. If you have yet to engage the Thargoids then now is the time to join the fight! Jump in now with the AX Combat Jumpstart Alliance Chieftain!
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